Initiatives, Projects, Courses, and Activities for Education, Advocacy, Research on Sustainability, STEAM, SDGs, 21st Century Skills

HRDEF created three initiatives in alignment with its objectives, goals, strategies and taking small steps towards greener (Haritima), smarter beautiful (Alankrit) planet (Prithvi) -    Protect PRITHVI. HARITIMA IT. ALANKRIT IT

 

Designing and Promoting Interactive Learning Systems, Skill Development, STEAM, Information Communication Technology (ICT) for 21st Century Learning and Sustainability promotion based on United Nations (UN) Sustainable Development Goals (SDGs).  Education is central in our work through which we aspire to build SMART Sustainable Living. Our GOAL program provide the foundation as Education initiative and further bridge gaps through linking our SPACE (Research) and LEAP (Advocacy) program. 

Protect PRITHVI -Smart Cities and Villages with Centre for Sustainability and Entrepreneurship Promotion (SPACE) for:

  • Develop strategies to encourage people to reduce carbon footprints through eco-friendly lifestyle, management of energy, water, soil,  air, waste, and transportation with UN Sustainable Development Goals (SDGs), CSR, LCA. 

  • To create a sustainable development framework for Natural Resources Management with active participation of the local community using automation of services through use of ICT

  •           Knowledge Base for Sustainability in Business, Clean Green Smart Cities and Village Campaign,

  •           Learn, Connect, Live with Nature, Medicinal Plants, Sustainable Lifestyle, Dry Leaf Management and Composting  

HARITIMA IT -Technology Learning Paradigm with GyanDhara Opportunities for All with Learning (GOAL) for:

  • Learning inspired from research on cognition, artificial intelligence, human computer interaction, neuroscience, consciousness for skills up-gradation of students, emphasis on lifelong skills as new paradigm for alternative models of education.  

  • Design and development of educational games, science kits for learning with fun

  •          Capacity building of teachers, youth, children on Science, Technology, Engineering, Arts+Design, Mathematics (STEAM)                    through Maker, Hand-on approach for Certificate, Diploma programs

  •          Providing facilities for low-income group for better livelihood through vocational training, skill development in the area of                             computing, counselling, soft skill, renewable energy, and handmade paper

  •          Imparting ICT skills, sustainable livelihood promotion to under-privileged rural, tribal and urban women, girls

ALANKRIT IT Educating for Sustainability with Leadership for Environment Accountability Partnership (LEAP) for:     

  • Implementation of Education for Sustainable Development (ESD), climate change among schools

  • Disseminating information through various modes such as publication of journals, manuals, technical reports, magazine, guidelines; organising seminars, workshops; and  books 

  • Promoting environment improvement activities like agro-forestry, agro-horticulture, soil and water conservation,        climate smart agriculture, waste, energy audit, rainwater harvesting, watershed management for developing Sustainable Campus           

  • Building consortium, awareness among schools, universities, organization, and communities for promoting local values and culture

 

Centre for Sustainability and Entrepreneurship Promotion (SPACE) conducts projects such as Action SDGs and ReConnect Nature for youth, professionals, and community members

GyanDhara Opportunities for All with Learning (GOAL) providing skill development through Digital Learning Skill, and Fun with STEAM projects

Leadership for Environment Accountability Partnership (LEAP) organizing various activities, talks, training sessions under Sustainable Smart Earth through Harita Week-Month, and Sustainable Campus projects

Workspace

Established GyanTree Centre for library, reading room, digital resources, and NavUrja Sanchar an open space for interaction with Nature and Exhibits as Science Centre for activities to develop intellectual and mental capacities of people to empower the community and STEAM capability in youth and community. We provide a platform for communicating new ideas, and interactive knowledge sharing with learners through NavUrja Sanchar.

Through library and digital modules interactive learning provided to GyanDhara (GOAL) students as after school skill development. NavUrja Sanchar an open space, exhibits, innovation, and idea lab. that’s facilitates hands-on learning, live demonstration sessions, space for self-expression, communicating new ideas, and interactive knowledge sharing with fellow learners to develop scholarly and balanced capacities

Activities

Painting, essay, e-poster, paper, quiz, film show, creative writing, storytelling, game and hands-on learning, tree plantation, workshops, talks, training, and consultancy

Check Opportunities and Fellowships