Integrated, interlinking, implementation of the SDGs through Education for 2030 Agenda and Building Sustainability
UN HLPF Virtual Side Event: 17th July 2023 | 08:00 AM NYT | 05:30 PM IST
Objectives
HLPF this year's theme is “Accelerating the recovery from the coronavirus disease (COVID-19) and the full implementation of the 2030 Agenda for Sustainable Development at all levels”, which will address promising developments for accelerating progress and full implementation towards the SDGs. Building an integrated, indivisible, interlinking of the SDGs and effective path for the full implementation of the 2030 Agenda with SDGs 6, 7, 9, 11, and 17 require inclusive, quality education. In this regard, the role of Science, Technology, Innovation through learning with games and hands-on activities is very important, and our work showed that students, youth understand, take action for climate change, SDGs.
HaritaDhara Research Development and Education Foundation (HRDEF) is in special consultative status with the United Nations (UN) ECOSOC since 2018 and working on education transformation through Games, hands-on activities, project based Learning for Sustainability Concepts, Sustainable Development Goals (SDGs) by Youth and Community for couple of years and presented our work at the TECH 2017, 2018 UNESCO MGIEP Global conference, UNESCO ESD 2021, UN STI 2022, and UN HLPF side event 2021, 2022. We designed, developed games, and hands-on activities for understanding difficult concepts related to sustainable development in an interactive way. Games are unique with their rules, choices, consequences, constraints, and good educational games force players to form theories, develop computational thinking. We discuss use of games for students and youth in different settings for advancing SDGs, building sustainability concepts that lead to climate action. HRDEF inculcate, motivates students for science, technology, engineering, arts and design, mathematics (STEAM) for 21st Century Sustainable living through intelligent interactive learning systems. Apps on SDGs, COVID-19, hands-on activities, quiz, model making, projects and other creative forms of expressions increased learners motivation towards science, SDGs, and building sustainability.
Speakers
Anant Bhaskar Garg, Director, HRDEF | Dr. Manisha Agarwal, Coordinator, NavUrja Sanchar
Virtual Side Event
Building Back Better with Games, Hands-on Activities for Sustainability and 2030 Agenda
UN HLPF Virtual Side Event: 11th July 2022, Monday | 07:30 - 09:00 AM (NYT) | 05:00 - 06:30 PM (IST)
Background
STI Forum and HLPF this year theme is Science, technology and innovation for building back better from the coronavirus disease (COVID-19) while advancing the implementation of the 2030 Agenda for Sustainable Development, which will address promising developments for accelerating progress towards the SDGs. Building an inclusive and effective path for the achievement of the 2030 Agenda with SDGs 4, 5, 14, 15, and 17 require inclusive, quality education. In this regard, role of STI through learning with games and hands-on activities is very important, and our work showed that students, youth understand, take action for climate change, SDGs.
Participants Guests represents:
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Academic and research institutions | Government agencies, organizations | Civil society organizations, Social Enterprises
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Individuals, Game Designer
We are working on educational Games for Learning Sustainability Concepts, Sustainable Development Goals (SDGs) by Youth and Community for couple of years and presented our work at the TECH 2017, 2018 UNESCO MGIEP Global conference, UNESCO ESD 2021, UN STI Forum 2022, Stockholm +50. We designed, developed games, hands-on activities for understanding difficult concepts related to sustainable development in an interactive way. Games are unique with their rules, choices, consequences, constraints, good educational games force players to form theories and develop computational thinking. We discuss use of games in school, and after school program for students and youth in different settings as informal education for building sustainability concepts. Games foster collaboration, problem-solving, behavior change, and computational thinking (21st Century Skills). Our focus on how can games introduce various topics (learning experience - climate change, water cycle, energy, waste management), and improvement in learning through games playing. HRDEF inculcate, motivates students for science, technology, engineering, arts and design, mathematics (STEAM) for 21st Century Sustainable living through intelligent interactive learning systems. HRDEF committed to establish processes aimed at educating for sustainable development (ESD), management of environment, water, energy, waste, climate change, and transport issues through involving children, youth, and elders using ICT. HRDEF conduct workshops for teachers, students, community members, and after-school program on the above, participants played Board games on water, energy, disasters, Card game on medicinal plants learning (healthy living), technology supported games, Apps on SDGs, COVID-19, hands-on activities, quiz, model making, projects and other creative forms of expressions increased players motivation towards science, SDGs, and sustainability. Thus, through ESD we are providing transforming learning environments, building capacity of educators, and empowering youth on a local level.
Speakers
Anant Bhaskar Garg, Director, HRDEF | Austin Davis, Head, Skill Development Lab, NID | Dr. David Schwartz, Director, School of Interactive Games and Media, RIT, USA
Harela - Nature Conservation Campaign
Online Event: 28th July, 2022,
Harela signifies prayers for good harvest, and seeds are sow during this festival to conserve soil, traditional, and agriculture values.
Local and Traditional ways for Nature conservation, | Join us as Intern/Volunteer/Mentor/Donor/Member,
Virtual Side Event
Online Event: 14th July 2021 | 07:30 - 09:00 AM (New York Time) | 05:00 - 06:30 PM (New Delhi Time)
Background
Why are games important and we develop, study games for learning? How does research into games help us better to design games that help everyone to change our self and things around us for better sustainable development? We know role of games in our life but not able to utilize the power of games for Sustainability, and SDGs. Thus, discussion on educational games and hands-on activities for SDGs learning, and building sustainable living in the present pandemic time is very crucial for everyone. HLPF 2021 forum theme states that “Sustainable and resilient recovery from the pandemic that promotes the economic, social and environmental dimensions of sustainable development: Therefore, through games and hands-on activities building an inclusive and effective path for the achievement of the 2030 Agenda in the context of the decade of action and delivery for sustainable development” with SDGs 3, 8, 10, 12, 13.
Speakers
Chris ‘Wombat’ Crowell, Game Designer and Creative Director, Crowell Interactive
Dr. Vinnie Jauhari, Director Education Advocacy, Microsoft Corporation (India) Pvt Ltd.
Vignesh Mukund, Learning experience designer, Games for Learning, UNESCO MGIEP
Anant Bhaskar Garg, Director, HaritaDhara Research Development and Education Foundation